DC’s experimental weekly anthology, Wednesday Comics, came to a close last week and, although it was not a Top 10 seller, it was one of the most innovative comic books to hit the shelves this summer. This weekend, I took the time to re-read all twelve issues so that I can bring you my thoughts one each individual story and the entire miniseries as a whole. We know that it was inventive, but was it actually any good? Hit the jump to find out!
Wednesday Comics is the fourth weekly series that DC has released since the finale of 2005/2006’s Infinite Crisis. The first, 52, was a major success thanks to the all-star collaborative writing team of Geoff Johns, Greg Rucka, Mark Waid, and Grant Morrison, as well as the tightly plotted intersecting stories that helped reinvigorate several characters that were otherwise stagnate. The follow-ups, Countdown to Final Crisis and Trinity, were considerably less successful and less well received. The stories were less coherent and the output from the creative teams were considerably less consistent that those behind 52.
One of the biggest criticisms of the series is the high cost per issue. Each weekly issue of Wednesday Comics is $3.99. Clocking in at just 15 story pages per issue, this may seem like an absurd investment. You would finish the series having put out $47.88 for 180 pages before any taxes or comic shop discounts. That’s pretty steep—however, you do need to consider that each page is nearly twice the size of a regular comic book and it is all printed irregularly, both of which do factor in the price.
In order to answer this question, I’d like to borrow a page from my weekly review column, the Comic Book Review Power Rankings, to break down and rank each story individually in terms of quality. My final thoughts will be given after each story has been mini-reviewed.