Thursday, December 5, 2013
As Moth City nears its conclusion, all of our characters are finally showing their true colors. Whether it be a tragic hero or an obsessive monster, Moth City #6 reveals to us how far these characters will go to achieve their goal and sets up the final act of Tim Gibson’s stellar genre mash-up. There is zombie chaos, action, disembowelment, and much, much more. If that all sounds like something that interests you, then hit the jump for more!
Art and Story by: Tim Gibson
You know how last time I said things would get a whole lot worse before they got better? Well they did. Jun and his group of survivors get cornered by a hungry group of infected leading to a good ole fashion standoff, and McCaw descends further into madness with his debauched interrogation of an infected Boyes. This of course happens while the Island’s inhabitants literally tear each other apart, and Major Hong proceeds to “tighten the noose” around Moth City’s gasping throat. It’s obvious that our conclusion is quickly approaching, and Gibson continues to save the best for last.
Once again, McCaw steals the show with repeated moments of drunken, twisted desperation. Whereas McCaw merely started out as dislikable person, by the end of this issue he becomes downright detestable. He proves himself to be a man obsessed only with possessions and that his idea of possessions is very broad.
While McCaw continues to become more revolting, Jun shines as the stories real hero. He’s the only selfless person in the whole comic. He protects everyone around him even while slowly turning into a monster. It may be premature to present him as father of the year before his child is born, but he’s definitely number one in the running after this issue.
Gibson’s art and style still looks stellar in this issue, with a slight hiccup during Jun’s one man stand. Some of the fight animation I found to look odd, like when he tosses a man. It’s a minor gripe in an issue full of great art that utilizes the digital format everywhere. Moth City’s dynamic digital format is integral to McCaw’s drunken rant in this issue. It brings nuance to the delivery of his words, adding hesitation and feeling where none would be in a physical comic.
VERDICT - MUST READ
Trying to explain Moth City to people is a challenge. From the digital art style to the story, it sits firmly in its own category of awesome. It’s a pulpy-political-sci-fi-horror-action comic that demands to be read and continues to surprise with each issue. If you have any interest at all, I urge you to hit up Comixology and read the first issue, which is now free (http://www.comixology.com/Moth-City/comics-series/10390). You won’t regret it.